Granted, with more experimentation with their different specialization paths, I might feel differently.
Most players are suggesting the “rogue” class, Trickster, for solo play, but I’ve found my “main” in the “tank” Devastator class. I remarked that the level cap of the demo made it hard to evaluate their differences, but having played each class to level 15, I can say at least one thing with confidence: the Pyromancer class was not designed to play solo. Game Play: There are four different classes in Outriders, with three different specialization paths, each.
I especially appreciate how it rewards my curiosity with more discoveries about the planet Enoch, the Anomaly, and other dangers that threaten these beleaguered refugees of Earth. Not only does the game maintain its excellent pacing, it keeps things fresh with new and different enemy types to encounter, new weapons and powers to unleash, and new biomes to explore. Most of my reservations from My Preview have been answered positively, and I’m enjoying the hell out of it. The best way to describe my experience with Outriders is that it feels like a box of surprises that keeps revealing more surprises the deeper I dig into it.